#include #include "unity/unity.h" #include "src/include/engine/engine.h" tablist_t *list; void setUp(void) { list = readdb("dbs/test.xdb"); return; } void tearDown(void) { delkeys(list, -1, NULL, 0); free(list); return; } extern void test_readdb(void); extern void test_getkeys(void); extern void test_getkeys_single(void); extern void test_getkeys_singlekey(void); extern void test_getkeys_fail(void); extern void test_xml_encode(void); extern void test_xml_decode(void); int main(void) { UNITY_BEGIN(); RUN_TEST(test_readdb); RUN_TEST(test_getkeys); RUN_TEST(test_getkeys_single); RUN_TEST(test_getkeys_singlekey); RUN_TEST(test_getkeys_fail); RUN_TEST(test_xml_encode); RUN_TEST(test_xml_decode); return UNITY_END(); }